More Mountains VR Assets Review: Are They Worth It for VR Developers?
More Mountains’ two flagship Unity assets — Feel (game feel and feedback) and Corgi Engine (2D platformer) — are not specifically designed for VR but work well in VR projects. Feel is particularly valuable for VR because it handles haptic feedback, camera shake, and controller vibration through a clean event system. Worth buying if you build action-focused VR games and want professional game feel without coding it from scratch.
More Mountains is a well-regarded Unity asset publisher known for high-quality, well-documented packages. Their assets are not specifically marketed as VR tools, but several of them — particularly Feel — solve real problems that VR developers face. This review examines whether their flagship packages are worth purchasing for VR game development, with a focus on value for developers in Pakistan. For free alternatives before investing, see our free Unity VR physics assets guide.
Who Is More Mountains?
More Mountains is a French Unity asset developer founded by Renaud Forestié. Their packages have a reputation for being exceptionally well-documented — an unusual quality in the Unity Asset Store where most assets ship with minimal or outdated documentation. Their flagship products are Feel (game feel and feedback), Corgi Engine (2D platformer framework), and TopDown Engine (top-down game framework). All three are actively maintained with regular updates and have active user communities on Discord and the Unity forums.
Feel: Game Feel and Juice Library
Feel (MMFeedbacks)
Feel is a component that adds game feel — often called “juice” by game designers — to any Unity project. It handles controller haptics, camera shake, particle bursts, sound effects, animations, and screen flashes through a single drag-and-drop event system. In VR, game feel is critically important because the immersive environment makes physical feedback much more impactful than in flat games. A gun that fires with proper haptic feedback and a brief controller shake feels completely different from one that just plays a sound. Feel handles all of this with a clean inspector-based workflow that requires no coding to set up basic feedback chains.
Pros
- Excellent documentation — unusual for Unity assets
- Handles VR haptics, camera shake, and particle feedback
- No coding required for basic use
- Actively maintained with regular updates
- Works with XR Interaction Toolkit events
Cons
- USD 49.99 — significant cost for Pakistani developers at current PKR rate
- Some VR-specific features require custom integration
- Learning curve for complex feedback chains
Corgi Engine: Is It VR Relevant?
Corgi Engine (2D Platformer Framework)
Corgi Engine is a complete 2D platformer framework not designed for VR. However, it becomes relevant for VR developers building flat-screen mini-games inside a VR environment — a common pattern in social VR and VR arcades. If your VR project includes a 2D mini-game section, Corgi Engine eliminates weeks of platformer coding. Otherwise, for pure 3D VR development, Corgi Engine offers minimal value and is not worth the purchase price. TopDown Engine (also by More Mountains) is similarly not VR-native but can be adapted for overhead VR table-game experiences.
Pros
- Excellent quality and documentation
- Useful for 2D mini-games inside VR environments
- Active development and support
Cons
- Not designed for VR — limited direct relevance
- USD 65 cost not justified for most VR developers
VR Compatibility Notes
Feel (MMFeedbacks) works with the XR Interaction Toolkit through a simple event connection — you connect XRI’s SelectEntered or ActivateAction events to a Feel feedback player. Haptic channels connect to the XR Controller haptic subsystem. Camera shake feedbacks work correctly in VR when configured to shake the VR rig rather than the main camera directly. More Mountains provides basic documentation for XRI integration. The asset is not actively tested on Meta Quest’s Android build, so performance profiling on device is recommended before shipping. For other free physics options to complement Feel, see our free Unity VR physics assets guide.
Price and Value for Pakistan Developers
At USD 49.99, Feel costs approximately PKR 14,000 at current exchange rates. For a freelance Unity developer in Pakistan billing hourly, this cost is recovered if Feel saves 2–3 days of building the same feedback system from scratch. Given how long it takes to properly implement haptics, camera effects, and particle feedback systems manually, Feel almost certainly saves more time than that on any medium-size VR project. The Unity Asset Store accepts international credit cards — Pakistani developers with a Visa or Mastercard can purchase directly. Easypaisa and JazzCash cards may face restrictions on international USD transactions.
Our Verdict
Feel is worth buying for VR developers building action, combat, or physics-heavy experiences where player feedback matters. The haptic integration, professional documentation, and time savings justify the USD 49.99 cost for any commercial project. Corgi Engine and TopDown Engine are high-quality products but offer minimal direct value for pure VR development — skip them unless your specific project requires 2D game mechanics inside VR. Start with the free assets documented in our other guides before investing in paid tools — but when you do invest, More Mountains’ documentation quality makes their assets among the safest purchases on the Unity Asset Store.
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